Evermore High Guide

Evermore High Classes — Every Minigame Explained

Updated · School day

Quick answer

Every Evermore High class is a short minigame: geography — click where a city is on the map; science — connect-the-pieces puzzles; swimming — swim and dodge jellyfish; cooking — stir in the green zone, fry, shake the pan, plate, then hand the dish to the teacher while holding it; dodgeball — hit opponents 3 times to knock them out; art — line up matching patterns; history — quiz questions; math — quick sums. Arrive before it starts and stay to the end.

Geography, science, swimming and cooking played through · Video by ttrh on YouTube
Dodgeball, art, history and cheerleading practice · Video by FairySecret_YT on YouTube
Cooking with Mr. Sanchez, then dodgeball and math · Video by Gemistic on YouTube
Evermore High student in the EHS cheer uniform on the school sports field
The sports field, where PE and cheerleading practice happen · Game art © Paper Swan Games (official Roblox thumbnail)

How a class works

  1. When a class is about to start, open the map — a pink trail with sparkles leads to the room.
  2. Sit down. The teacher says class is starting soon; wait a moment.
  3. Play the minigame. You get a letter grade (A–F), some cash and XP.
  4. Stay until it ends. Leaving early or arriving late counts against you on the report card.

Your schedule follows the in-game clock. On one player’s day, cooking started at 10:30, PE at 12:30 and math at 1:25, with lunch in between and study hall around 2 p.m. Different players got different classes on their first day, so check your own schedule rather than copying someone else’s.

Every class seen so far

Class What you do Tips Seen by
Geography A map appears; click where the named city is (e.g. Los Angeles). Closer = better. Even “not that far off” counts — aim for the right region first. ttrh ✅
Science A connecting puzzle, several in a row. Don’t stop after the first one — there are multiple rounds. ttrh
Swimming Get in the pool and avoid the jellyfish. No swimsuit needed. A first try got a C. ttrh
Cooking Stir and keep it in the green zone → put it in the pan → shake the pan → plate the dish → hand it to the teacher. The class can also ask cooking questions (e.g. what we call mixing with a whisk). Hold the dish when you talk to Mr. Sanchez. Recipes change (spaghetti and meatballs, chocolate chip cookies). ttrh + Gemistic ✅
PE / Dodgeball Two teams; hit an opponent 3 times to eliminate them, don’t get eliminated yourself. Pick up balls fast and keep moving. Getting zero hits can mean an F. FairySecret + Gemistic ✅
Art Match the patterns so they line up. Fairly easy. The teacher may praise you even when you did badly — check the grade. FairySecret
History Quiz questions, and they’re hard. The player who tried it on video failed — read each question fully. FairySecret
Math Quick sums: type the answer and Submit (e.g. 19 − 7, 18 − 8, 12 − 6). Speed and accuracy — a shaky first try still got a C. Gemistic
Cheerleading practice A practice session on the field. Gameplay not shown clearly yet. ⚠️ FairySecret
Music On the schedule. Not shown yet. ⚠️ Gemistic
English On the schedule; questions like “how many letters are in the English alphabet?” Single report. ⚠️ Gemistic
Study hall In the library; sit down and wait. Seats fill up — get there early. ⚠️ Gemistic

✅ = shown in two or more independent videos. Rows without ✅ were shown by one player.

Lunch

Between classes there’s a lunch period in the cafeteria. Walk up to the counter and order. Dishes seen so far: chicken alfredo, salad, cheeseburger, ice cream, shrimp, brownie. You carry the food and can set it on a table — but keep an eye on the clock, because the next class doesn’t wait.

Teachers

Teachers seen by name on video: Mr. Sanchez (cooking) and Coach Cooper (PE). They tell you when class is about to start and grade your work at the end.

Fixing bad grades

The three things that cost grades on video, in order of how often they happened:

  1. Arriving late (walking in after the bell) — one player got F’s in history and art this way.
  2. Not handing in the cooking dish while holding it.
  3. A weak minigame result (zero dodgeball hits, wrong history answers).

More on how the report card is put together.

FAQ

What classes are in Evermore High?

Seen on video so far: geography, science, swimming, cooking, PE (dodgeball), art, history, math, cheerleading practice, music, English and study hall in the library, plus a lunch period. Not everyone gets the same classes on the same day.

How do you pass cooking class in Evermore High?

Follow the arrows: stir and keep the needle in the green, put it in the pan, shake the pan, then plate the dish. Pick the finished plate up and talk to the teacher (Mr. Sanchez) while holding it. If you put it on the counter or the floor, the teacher says you're not holding the food and you can end up with an F.

How does dodgeball work in Evermore High?

Two teams throw balls at each other. Hit an opponent three times to eliminate them, and try not to get eliminated yourself. One player who was hit early saw 'zero hits' and got an F, so landing hits seems to matter for the grade.

Do you get money for classes?

Yes. Classes pay cash and XP — one player got $11 for a geography class. XP fills a level bar, and each level-up has a reward.

Why is there a jellyfish in the pool?

That's the swimming class minigame: you get into the pool (no swimsuit needed) and avoid the jellyfish. One player earned a C on her first try.

Related guides

Sources

Checked against the current version on · Medium confidence — consistent community reports, not officially confirmed. Spotted something outdated? Tell us.

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